William Pitzer
William Pitzer
Lead Artist at Velan Studios
Troy, NY, United States

Summary

Experience designing, prototyping, and helping build fun and engaging interactions and games for a wide range of audiences.

Skills

Game DesignDesign Documentation3D ModelingCharacter ModelingConcept ArtDigital PaintingArt DirectionUV Mapping3D Printing3D VisualizationDigital SculptingRiggingHR

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
MoI3D
MoI3D
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Keyshot
Keyshot
Unity
Unity
xNormal
xNormal
Quixel Suite
Quixel Suite
Touch Designer
Touch Designer
Rhinoceros
Rhinoceros

Productions

    • Video Game
      Knockout City
    • Year
      2021
    • Role
      Lead Character Artist
    • Company
      Velan Studios
    • Video Game
      Mario Kart Live: Home Circuit
    • Year
      2020
    • Role
      3D artist
    • Company
      Velan Studios
    • Video Game
      Gunnhildr
    • Year
      2019
    • Role
      Lead Artist
    • Company
      RatDog Games
    • Board & Card Games
      One Deck Dungeon: Forest of Shadows
    • Year
      2017
    • Role
      2D/3D Artist
    • Company
      Asmadi Games
    • Board & Card Games
      One Deck Dungeon
    • Year
      2016
    • Role
      2D/3D Artist
    • Company
      Asmadi Games
    • TV Production
      Tight Bros
    • Year
      2012
    • Role
      Background Artist
    • Company
      Clambake Animation

Experience

  • Lead Character Artist at Velan Studios
    Troy, NY, United States of America
    September 2020 - Present

    Lead 3D character artist on Knockout Ciry

  • Character Artist at Velan Studios
    Troy NY
    November 2019 - September 2020

  • Senior Game Artist at Huawei
    Cambridge, United States of America
    June 2018 - July 2019

    - Built real-time characters and rigs for prototyping

    - Built real-time props and environments for game prototyping

    - Helped write the story script for our game

    - Responsible for communicating the design to our global team and helping that team hold the vision during production

    - Produced GDD and overall flow for our products game

    - Designed quests and mini-games

    - Prototyped minigames internally with in house unity developer

    - Work with educational experts to ensure our game is achieving the desired outcomes

    - Responsible for finding and managing the work of external contract development studios to assist in our production

    - Directed voice actors

    - Provided feedback and guidance on art and animation

  • 3D Designer at Huawei
    Cambridge, United States of America
    March 2017 - June 2018

    - Assisted with defining the UX for a new form of interactive product

    - 3D modeled and rendered product concepts

    - Worked with hardware & industrial design team to help guide the physical appearance of the product

    - Produced CAD for portions of product prototype

    - Prototyped new interactive experiences using TouchDesigner and internally developed tools

  • Lead 3D Artist at RatDog Games
    Burbank, United States of America
    August 2013 - August 2017

    Art Direction of current project, Gunnhildr. Modeling and texturing 3D assets for the game. Creating 2D concepts for assets and locations. And working with a lighting artist, vfx artist, and an additional 2D concept artist to make the vision for the game a reality.

  • 2D Artist at Asmadi Games
    Boston, United States of America
    March 2012 - July 2015

    Painting illustrations for cards and packaging for any board game/ card game they were currently working on.

  • Background Artist and Viz Dev at Clambake Animation
    Watertown, MA, United States of America
    March 2011 - October 2011

    Designed backgrounds and props for Adult Swim series