Modeling of real-time ready 3D assets for interaction prototyping, designing gameplay for a new interactive technology, working with hardware and software engineers to make sure concept is fully functional, and assisting with prototype fabrication.
Art Direction of current project, Gunnhildr. Modeling and texturing 3D assets for the game. Creating 2D concepts for assets and locations. And working with a lighting artist, vfx artist, and an additional 2D concept artist to make the vision for the game a reality.
Painting illustrations for cards and packaging for any board game/ card game they were currently working on.
Designed backgrounds and props for Adult Swim series