Real-time 3D character (50k tris) of the Lord of damned character designed by Yevhen Motsak. You can see the original concept piece here - https://www.artstation.com/artwork/6WleO
Sculpted in Zbrush, retopologized in Maya, and textured in Substance Painter. Took some great tips from Magdalena Dadela's 2017 GDC talk about face texturing in Substance Painter. Had not really tackled skin with substance yet and wanted to give it a try. Check out her talk here -> https://www.youtube.com/watch?v=9ywhVkZBtq8
Had a lot of fun with this guy. Thanks for stopping by!